Asteroids
Remake of the classic 1979 game "Asteroids". This was made in the MonoGame Framework to strengthen my developer skills and knowledge. This project helped gain familiarity with handling various collisions.
Flood Control (Puzzle game)
Puzzle game inspired by the "Bioshock" minigame and Candy crush. Objective of the game is to connect the longest running pipe you can for the most points. You need to consider that as time goes on, water is added to the tank. If the tank gets full, you lose. It takes 10 completed lines to increase levels. Increase in levels make the water rise faster. This puzzle was made in MonoGame and helped my familiarity with score pathing, animation, and using imagery from a tile sheet.
Bomberman Clone
Clone of the classic Bomberman, but with increasing difficulty and random map generation. Includes a single player mode (just monsters) and a multiplayer mode(AI Bots). The difference being that in multiplayer you have to clear the monsters and enemy players to progress before time hits 0. Difficulty increases every level until level 20, where creature type and amount maxes out.
Endless Runner
Classic endless runner game, with pickups that increase jump, time, and coins. Getting a randomly set amount of coins will add time going into the next level if you reach that goal before time ends on the prior level. Includes randomly generated obstacles, both static and moving in nature.